Walking Gods

A primitive pantheon of spirit-gods which most of the races worshiped prior to the elves bringing the True Gods to Valwyr. The lore on this one is a little sketchy, since the elves had a monopoly on writing and record- and history-keeping back then, but the gist is that before recorded time, the elves worshiped the True Gods while the humans, dwarves, and gnomes worshiped the Walking Gods. The legend goes that the Walking Gods dwelled on Valwyr and walked with the various races which worshiped them. The elves believed this to be heresy and tried first to kill the Walking Gods, which proved impossible since they couldn’t find them. So instead they slowly converted the other races to see the supremacy of the True Gods. This apparently took thousands of years, as there is mention of crusades against the Walking Gods up until the 11th century As Written.

According to gnome oral tradition, copied by Story Bearers in the 2nd century, there were six Walking Gods: Lo, Atar, Kef, Yora, Halokar, and Moa. The gods breathed life into the gnomes, and into the humans as well, and supposedly shaped the world of Valwyr. And, of course, they walked along the gnomes and other races. Not much else is known about them, other than snippets of stories: Lo and Atar were lovers who birthed the gnomes; Kef gave Valwyr the shape of the Head, which pleased Halokar; in return, Halokar raised Castelin from under the ocean and gave it the name of the Mirror, which the Eye looked into and enjoyed (this essentially is a myth of life, as when Valwyr saw itself, it “woke” and all the races woke with it). Yora walked into the ocean and never returned, and Moa, the trickster god, is said to still walk on Darkforest Island, living in the Stone Citadel, awaiting his chance to trick Valwyr into sleeping once again.

Walking Gods

Valwyr zornog